In this episode, Tom and Eric answer quite a few of your questions, including faults in games they love. We also review a whole pile of games, including Wiz War, Rex, Pirates of Nassau, Rocket Jockey, King of Tokyo, and more!
The whole pint. We settle a patch of land on the banks of Plum Creek, reviewing Walnut Grove - a fast, fun mash-up game that includes tile laying, worker placement and a rondel.
What?! Two episodes in the same month?! When was the last time I did that? Unfortunately, it's been a while. But as I say during the early part of this podcast, I've got a little more free time now, and I hope I can use it to publish podcasts a bit more frequently than it's been. This could change at any time, but for now I've got my fingers crossed. In this episode I do a few things. Most
In this show, we continue our "live" show from TotalCon. With us this time is special guest, Lorien Green - producer of Gone Cardboard, a documentary about board games. She and we answer questions from the audience, and we talk about our top ten underrated games.
Train games mean something special, at least to train gamers. Usually they involve the 18XX system and hours of deep gameplay. Oddly, though, sometimes it means a very light game such as Express. Within hobby gaming, the term predates the German style of boardgames typified by Settlers and the like. Are there games that include some of what "makes" a train game, but also includes the design/
In episode #13, finally, after waiting and waiting for it to come in the mail and then toiling over scheduling, the founders sit down to two plays of the latest Uwe Rosenburg eurogame, Ora Et Labora and give you a walkthrough and review. Then, as you would expect, Tony mines the internet for gaming news and gives you the inside scoop. Then Jamie and Tony profess their love for the miniatures game hobby and try to get Chris and Brian interested (and we just may have succeeded). Finally, the gang takes on the old standard, gamer stereotypes, and realize that Tony is all of them.
In this episode, we take the show on the road! From TotalCon 26, we are joined by the hosts of Not Just Another Gaming Podcast to talk about a pile of games that we played. We also talk about what makes a convention great, and Eric interviews several people, including Larry Whalen.
Gone fission. We review The Manhattan Project, a game where players race to build an atomic bomb, plus we look back at an influential classic: Advanced Civilization.
In this episode, we are joined by Seth Jaffee, designer of Eminent Domain, and Steve Buonocore, head of Stronghold Games. We have a showdown between Eminent Domain, Core Worlds, and Race for the Galaxy, and also answer a few listener questions. We end the show with our top ten games from 1997 - a look back at fifteen years ago.
In episode #12, the gang gives you a walkthrough and review of the new Fantasy Flight re-imagining of the Tom Jolly Ameri-Trash classic, Wiz-War. Then they have a round table discussion of the pros and cons of per-fabricated and homebrew campaign settings in role playing games. And finally the founders wrap up the show with a discussion about what makes board games fun.
In this episode of the Dice Tower, Tom and Eric talk about a bunch of games that start with the letter "D", while Greg examines Kickstarter. Chief continues his quest to build a gaming group, Geoff talks about copyright issues, and Ryan rants about hidden information. Finally, we end the show talking about games we want to see reprinted.
In this episode, Eric and I talk about Risk Legacy again, as well as a few other games - and then spend a good bit of the episode looking ten years back at 2002 - talking about gaming trends then, as well as our top ten games from that year.