This week we check out THREE games - well, one new version of an older game, along with expansions for two recent card games
Merchants of Andromeda by Reiner Knizia from Allplay
Faraway and its Under Starry Skies expansion by Johannes Goupy and Corentin Lebrat from Pandasaurus Games
Pixies and its Flower Power expansion by Johannes Goupy from Pandasaurus Games
Fun times for new visits with added cards, as well as the Allplay title which is a revamping of the classic Merchants of Amsterdam!
Remember you can support this podcast and our video series by going to www.patreon.com/garrettsgames OR check out the extensive list of games that no longer fit on our shelves, but belong on YOUR table:
On this adjective-riddled* episode of the Shut Up & Sit Down Podcast, Tom and Matt are sorting through approximately one standard carry-on worth of cardboard luggage!
Matt brings The Great Sea to the table - the latest Garphill excursion into ancient history. What’s in this bit of history? Mostly water, it seems. With boats on it! They’re like houses that float? You’ll get the hang of it.
Dark Pact is our second game, and feels like a deckbuilder broke free of containment, and has been growing all manner of new limbs whilst we’re not looking. Essentially a race to break the game as fast as humanly possible, it’s gotten Tom rather perplexed.
And finally - Typeset - a game designed by the monstrously talented folks at DVC Games. Just when you think you’ve seen everything in a word game, one comes along and gets you spelling ‘TOGWOF’.
Have a great week, everybody!
*Only some adjectives are present in this episode - and indeed all episodes - of the Shut Up & Sit Down Podcast.
Ambie and Crystal discuss a couple games they played recently, including Until Proven Guilty: Thirst for Justice and Taskmaster: The Escape Room. Then we talk about what's been going on the last few weeks since Dice Tower West - Ambie's trip to Taiwan and what board games she saw there, and what Crystal was able to play after she recovered from being sick. Nominate us for a Golden Geek Award here!
Clef starts the show off in a particular mood and Tim tries to bring him back in. Baseball has been better, but disc golf is still around to raise our spirits. We talk some recent board game plays including SETI, Tonga Bonga, Age of Galaxy, and Ride the Rails. Clef brings a ringer to the recent game discussion and it's not even a game!
Board games start at 27:31!
Join the discord at discord.gg/s8hYtWkMS3 and visit punchboardparadise.com for more info on PPCon 2026! This is your last chance!
Hey now, Cabalists! Today’s episode opens with the most inane conversation you’re ever going to hear in your entire lives—bar none. Then we dive into board games, including A Gest of Robin Hood, Take Time, Ark Nova: Marine Worlds Expansion, The Vale of Eternity, and French Toast, and feature Anunnaki: Dawn of the Gods by Simone Luciani and Danilo Sabia. After Tony T’s News segment, we tackle some listener questions, including ornamental games, movies and video games that should be board games, and how we feel about fan-made board game expansions. A Gest of Robin Hood: 00:04:51, Take Time: 00:18:56, Ark Nova Marine Worlds Expansion: 00:31:52, Vale of Eternity: 00:43:48, French Toast: 00:51:10, Anunnaki Dawn of the Gods Review: 1:02:12, News with Tony T: 01:45:45, Short Topic Extravaganza: 02:56:53. Check out our sponsors Restoration Games at https://restorationgames.com/, Game Toppers at https://www.gametoppersllc.com/ and Prester's Painting at https://www.presterspainting.com/
Mike's our host so join us as he takes the gang to component corner, asks What we're Playing and How'd it rate
This Game is Broken is a comedy board game panel show with Matthew Jude, Dave Luza, Paula Deming, Nick Murphy and Mike Murphy. We play a lot of nonsense games full of role playing and trivia as well as other fun stuff which can be found at the links below.
This week Shelley and I check out a wonderful sequel to one of our favorite games
Formaggio by Ben Rosset from Road to Infamy Games
then we enjoy a cute trick-taking/deck building game with Charles Schultz artwork
Peanuts Talent Show! by Root and Koudai Tateno from CMON
Remember you can support this podcast and our video series directly by going to www.patreon.com/garrettsgames OR check out our extensive list of games that no longer fit on our shelves, but belong on your table:
Oh man, oh man, it's time that we ask you (yes, you) to tell us (yes, us) what your favourite games are, because for one time a year, it doesn't matter what we think about games, but you better be ready to tell us what you think about games. A lot of you did, so here it is, the listener top 20! Before we ask you to do all the work, we talk about Emberheart, Gods & Mortals, and Feya's Swamp.
01:30 - Emberheart 14:11 - Gods & Mortals 23:46 - Feya's Swamp 37:14 - A Feast for Odin 37:55 - Agricola 38:32 - Terraforming Mars 39:17 - Guards of Atlantis II 40:09 - Concordia 42:05 - Tigris & Euphrates 43:16 - Blood on the Clocktower 44:00 - El Grande 44:47 - The Castles of Burgundy 46:12 - Inis 47:38 - Race for the Galaxy 48:06 - Arcs 49:08 - Ark Nova 49:30 - Root 50:06 - Innovation 51:11 - Spirit Island 52:05 - Ra 52:51 - Brass: Birmingham 53:26 - Dune: Imperium 54:04 - Hansa Teutonica
Good morrow, esteemed Cabalists. On this day, the Lords of the Dungeon convene in earnest discourse upon the noble Art of designing encounters within the realm of role-playing. They shall expound upon the intricacies of social dealings, the perils and stratagems of martial combat, and the treacherous trials imposed by the very environment itself, each bearing its own hazards and the promise of worthy reward. By what methods, then, might one craft encounters most fitting and memorable for their grand adventures? Attend closely, and let the inquiry be joined with vigor. Huzzah!
This time, Tom crows about another victory for Vasel's Law with the announcement of The King's Gambit. Then, Julie pens her own Tale of Boardgaming Horror (but she makes Eric read it), and we move on to a field of Roses, Thorns, and Hula Hoops.
Compania, Flip 7 With a Vengeance, and DC Breakout each scratch a very different itch, but together they paint a fun snapshot of where modern tabletop design is heading. Compania leans into the current wave of streamlined games, that incorporate two types of mechanics, worker placement and area majority. It’s the kind of design where every turn feels consequential—don’t plan accordingly and be challenged to catch up to the other players. The game’s charm comes from how accessible it feels despite its core; turns are quick, the iconography is clean, and the tension ramps steadily as players jockey for position on a board that never quite seems to have enough to go around.
Flip 7 With a Vengeance takes the opposite approach, embracing chaotic, push‑your‑luck energy with a theatrical flair. It builds on the original Flip 7 formula but adds a layer of “gotcha” cards and combo‑driven moments that make the table erupt. It’s fast, loud, and intentionally swingy—the kind of filler that shines when you want to reset the mood or get a group laughing.
DC Breakout, meanwhile, provides quick, fun experience in a racing game where random dice roll meets strategic position that allows for some tense situations as players jockey for the finish line.
Thanks for listening and hope you are able to get one of the games above to the table.